Making a scene (part 2)
By Rodrigo Roesler
March 2, 2013 - 3:39 am
Behind the Scenes, Development, Games, Graphics
Hi again. Where were we? Oh, yes. I showed you a small tool that generated a 3D wireframe, as the one below.
Now, this needs to become a cartoonish drawing to use in a game. It didn’t look promising. So let’s see what happens next. First off, we go analog. Which means the wireframe gets printed and I pen a quick draft on top of it.
Next, the draft is scanned and the colors and shadows are added, layer by layer.
After some time and a few tries, this is what I’ve got:
And that’s pretty close to what we expected. It took more time than it should, but that’s only a matter of practice. The more I draw the scenes, the quicker and better they become.
I wanted to test that theory. So I tried a second scene, one that could be compared with previous games. And sure thing, it took half the time.
And I gotta say, I’m happy about it. It’s almost there on what we’re trying to follow, and it’s sustainable – easy to reproduce over and over.
Of course, none of this means anything unless we can follow the same style for the characters and items. So that’s the new challenge. Next: characters. I’ll see if I can finish some concept art tonight.
Blog powered by WordPress